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January 23, 2008

Two Java Programming Training Tutorials

Here are two Java Programming Training Tutorials from Durham Univerisity. The first one teaches Java fundamentals and the steps for getting starting programming with Java. The second Java tutorial below shows you more Java programming features, such as providing a graphical user interface (GUI) in your applications, Java's Collections API, and writing Java applets for the web. These training documents are in pdf format.


Getting Started with Java Training Tutorial
This tutorial on Java shows you how to start programming and developing applications in the Java programming language. (398kb, 63 pages)

Contents:
1   Introduction
  1.1 What is Java?
  1.2 How is it executed?
  1.3 What are Java applications?
  1.4 What are Java applets?
  1.5 APIs 
  1.6 A digression: what is JavaScript?
2   Declarations, statements, input and output
  2.1 A simple Java program
  2.2 Primitive types
  2.3 Declarations and initializers
  2.4 Expressions
  2.5 Statements
    2.5.1 Blocks
    2.5.2 Conditional statements 
    2.5.3 Looping statements 
    2.5.4 Other control statements
  2.6 Objects
    2.6.1 Reference variables 
    2.6.2 Creating an object
    2.6.3 Referring to the fields of an object
    2.6.4 Applying methods to an object
    2.6.5 Copying objects 
    2.6.6 Comparing objects
    2.6.7 The value null 
    2.6.8 Garbage collection
  2.7 Arrays
    2.7.1 Introduction 
    2.7.2 An array of integers 
    2.7.3 An array of points
    2.7.4 Flexible arrays 
    2.7.5 Even more flexible arrays
  2.8 Methods
  2.9 Output and input 
    2.9.1 Attaching an output stream 
    2.9.2 Outputting values to the output stream 
    2.9.3 Closing a file 
    2.9.4 Attaching an input stream 
    2.9.5 Reading a line of characters 
    2.9.6 Reading a value 
    2.9.7 Handling more than one data item per line 
    2.9.8 Flushing the output 
    2.9.9 Dealing with java.io.IOException 
    2.9.10 JDK Version 1.0.x                                                                                  i
3    Handling strings 
   3.1 Creating an object of the class String 
   3.2 Applying methods to a String object 
   3.3 The exception StringIndexOutOfBoundsException 
   3.4 Changing a String object 
   3.5 Copying String objects
   3.6 String concatenation 
   3.7 A program that uses these ideas about Strings
   3.8 The class StringBuffer 
4    Using classes for data abstraction 
   4.1 Introduction 
   4.2 Using a class declaration to define your own type
   4.3 A class called Date 
   4.4 Stage A: providing a primitive version of the class Date 
   4.5 Stage B: adding a constructor and a method declaration  
     4.5.1 Stage B1: adding a constructor declaration 
     4.5.2 Stage B2: using a method to display the value of an object 
   4.6 Grouping fields and methods together to implement a type 
   4.7 Stage C: hiding fields, providing access methods and toString 
     4.7.1 Stage C1: hiding the fields and accessing them using methods 
     4.7.2 Stage C2: using toString instead of display 
     4.7.3 Using the default version of toString
   4.8 Stage D: providing class variables, class methods and class constants 
   4.9 Stage E: the final version of the Date class 
     4.9.1 Stage E1: the text of the final version of the Date class 
     4.9.2 Stage E2: providing other constructors
     4.9.3 Stage E3: defining a method called equals 
     4.9.4 Stage E4: adding hashCode (to help with using collections) 
     4.9.5 Stage E5: using the new version of the Date class 
   4.10 The role of a class 
5    Another example of data abstraction: the class Person 
   5.1 A class called Person 
   5.2 Using the class Person 
6    Grouping classes into packages
   6.1 Package declarations 
   6.2 Setting the CLASSPATH 
   6.3 It’s a small world: how can unique names be generated? 
   6.4 Compiling from a private directory into one that is visible from the WWW 
7    Object-oriented programming 
   7.1 Introduction 
   7.2 Using inheritance to form a subclass 
   7.3 A class called Student 
   7.4 Package members and protected members
   7.5 Method overriding 
   7.6 Using the class Student 
   7.7 Dynamic binding 
   7.8 Inheritance should be used for is-a relationships 
8    Another example of OO programming: 2D shapes 
   8.1 The class Shape 
  8.2  The class Circle 
  8.3  The class Rectangle 
  8.4  Using the class Shape and its subclasses
9   Exception handling
  9.1 What is exception handling? 
  9.2 Altering Date to deal with invalid dates 
10 Interfaces 
  10.1 What is an interface? 
  10.2 Producing classes that conform to an interface 
  10.3 Using interfaces 
  10.4 Other points 
11 Starting another thread 
  11.1 The class java.lang.Thread 
  11.2 Deriving the class ClockStdout from java.lang.Thread 
  11.3 Using the class ClockStdout in the UseClockStdout program 
  11.4 Using synchronized for accessing a variable from different threads 
12 Other information about Java
  12.1 ITS Guide 108 Advanced Java 
  12.2 Primary resources 
  12.3 Important secondary resources 
  12.4 Books 


Advanced Java Training Tutorial
This training guide demonstrates further Java topics. It is 275kb in size and 38 pages in length. It teaches you the following:

  • how to write Java applications containing graphical user interfaces (GUIs)
  • how to manage data collections using the List, Set and Map interfaces of Java's Collections API
  • how to code Java applets, which are applications that run inside a browser
Contents:
1   Introduction
2   Providing a graphical user interface (GUI)
  2.1 APIs for producing GUIs
  2.2 What the Swing API includes and how it is organised 
  2.3 A simple example of a GUI 
  2.4 Stage A: obtaining the current date and time
  2.5 Stage B: creating a window 
  2.6 Stage C: adding GUI components to the window
  2.7 Stage D: responding to a click of the button 
  2.8 Stage E: altering the JTextField component 
  2.9 Stage F: closing the window
  2.10 Conclusion 
3   The Collections API 
  3.1 An introduction to the Collections API
  3.2 The interface List and the classes ArrayList and LinkedList
  3.3 Using the Iterator interface
  3.4 The methods contains, indexOf, lastIndexof and remove
  3.5 An example of a complete program that manipulates a list 
  3.6 Conclusion 
4   Writing applets (for use with the WWW) 
  4.1 Using HTML to code WWW pages 
  4.2 Getting Java bytecodes executed when a WWW page is visited 
  4.3 Deriving from Applet instead of declaring a main method 
  4.4 Dealing with the different versions of the Java platform 
  4.5 Using appletviewer when developing Java applets 
  4.6 The lifecycle of a Java applet
  4.7 Overriding the init method 
  4.8 Restrictions imposed on Java applets 
  4.9 Reworking an application as an applet: GetDateApplet
  4.10 Producing code that can be used either as an application or an applet 
  4.11 Using the Java archive tool
5   Other information about Java

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  • Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 8:38 pm

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