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Code for: Pro Java 6 3D Game Development

This Java game programming book teaches how to program 3D games in Java, with a focus on building 3D landscapes. It is divided into the following three areas: 1) Java 3D, 2) Non-standard input devices for game playing, and 3) JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper for the OpenGL graphics API. It uses three non-standard input devices: the webcam, the game pad, and the P5 data glove. Other games-related libraries are also used, including JInput, JOAL, JMF, and Odejava. It concentrates on the latest 3D APIs, covering a range of libraries. You can download all of the Java code used in this book as a single zip file, or by chapter from the pages linked below. (Note that the Java code in this book is different from the code in the author's first Java gaming book, Killer Game Programming in Java, linked above.)

Java Code for each chapter of Pro Java 6 3D Game Development:

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    Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 4:37 pm

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