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2008年10月23日

Java 3D賭博代碼

這所有Java代碼從二本Java遊戲編程的 書,由博士。 安德魯Davison (筆記: 書不是自由的,仅 代碼)。


代碼 為: 編程在Java的兇手比賽

這本書顯示Java程序員, 已經知道Java基本,如何編碼可再用的模塊和 組分哪些可以被彙集創造可笑的比賽的許多類型 。 它集中於3D賭博使用 Java 3D 是為快修造3D世界的一個優秀 工具,无需要求低級3D翻譯 功能。 您能下載所有這本書的 Java 代碼 作為一個唯一 壓縮文件,或者由章節從頁下面連接了。

Java代碼為編程在Java的兇手比賽每個章節
:


Code for: Pro Java 6 3D Game Development

This Java game programming book teaches how to program 3D games in Java, with a focus on building 3D landscapes. It is divided into the following three areas: 1) Java 3D, 2) Non-standard input devices for game playing, and 3) JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper for the OpenGL graphics API. It uses three non-standard input devices: the webcam, the game pad, and the P5 data glove. Other games-related libraries are also used, including JInput, JOAL, JMF, and Odejava. It concentrates on the latest 3D APIs, covering a range of libraries. You can download all of the Java code used in this book as a single zip file, or by chapter from the pages linked below. (Note that the Java code in this book is different from the code in the author's first Java gaming book, Killer Game Programming in Java, linked above.)

Java Code for each chapter of Pro Java 6 3D Game Development:

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