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November 1, 2006

Almost 2000 Free Computer Books

This web site, freebookcentre.net contains links to almost two thousand online books on Computer Science, Programming (Java, C, C++, Ruby, Perl, Python, XML), Networking, Cisco Certification, Database Systems Linux, Unix, and Microsoft Technologies. I captured and analyzed all the links on this site, and have found that about 7% of them are dead, which is not too bad.

Free Book Centre


Categories:


Topics within Categories

Computer Science


Computer Languages

Java and J2EE


Linux and Unix


Web and Internet Technology


Database Systems and Management


Computer Networking


Special Topics


Microsoft Technologies


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    Filed under: Free Computer and I.T. Books — computer_teacher @ 1:41 pm


    November 2, 2006

    Guide to the Software Engineering Body of Knowledge

    This is the 2004 version of the Guide to the Software Engineering Body of Knowledge, or SWEBOK. This is a project of the IEEE Computer Society Professional Practices Committee. This guide establishes for the first time a baseline for the body of knowledge for the field of software engineering. It does not purport to define the body of knowledge, but rather to serve as a compendium and guide to the body of knowledge that has been developing and evolving over the past four decades. The official purpose of the Guide to the Software Engineering Body of Knowledge is to provide a consensually validated characterization of the bounds of the software engineering discipline and to provide a topical access to the Body of Knowledge. This body is broken down into ten software engineering Knowledge Areas (KA) that call out the various important concepts and allow readers to drill down into their topics of interest. The authors hope that readers will find this book useful in guiding them towards the knowledge and resources they need in their career development as software engineering professionals. Swebok.org offers two essentially similar downloads of the 2004 version of the SWEBOK.



    Guide to the Software Engineering Body of Knowledge, 2004 version
    (pdf, 204 pages, 2,001kb)

    Guide to the Software Engineering Body of Knowledge, 2004 version
    (pdf, 202 pages, 3,456kb)


    Table of Contents:

    • Preface to the SWEBOK Guide
    • Chapter 1 -  Introduction to the Guide
    • Chapter 2 - Software Requirements
    • Chapter 3 - Software Design
    • Chapter 4 - Software Construction
    • Chapter 5 - Software Testing
    • Chapter 6 - Software Maintenance
    • Chapter 7 - Software Configuration Management
    • Chapter 8 - Software Engineering Management
    • Chapter 9 - Software Engineering Process
    • Chapter 10 - Software Engineering Tools and Methods
    • Chapter 11 - Software Quality
    • Chapter 12 - Knowledge Areas of the Related Disciplines
    • Appendix A - Knowledge Area Description Specifications for the 2004 Version of the Guide to the SWEBOK
    • Appendix B - Evolution of the Guide
    • Appendix C - Allocation of IEEE and ISO Software Engineering Standards to SWEBOK Knowledge Areas
    • Appendix D - Classification of Topics According to Bloom's Taxonomy

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  • Filed under: Free Computer and I.T. Books — computer_teacher @ 11:13 pm


    November 3, 2006

    Software Engineering Articles and Presentations

    The Westfall Team offers training and consulting services in the areas of software development and engineering, software quality and testing, software metrics and analytics, and the processes and methodologies involved with these important activities. They host several excellent articles, papers, and presentations covering software engineering and development. Here are links and descriptions to the best of them.



    Software Engineering Articles, Papers & Presentations


    Software Engineering Processes Papers & Presentations

    Bidirectional Requirements Traceability: Traceability is used in mature software development projects. This article explores:

    • What is traceability?
    • Why is traceability a good practice?
    • How is traceability performed?

    A Methods "Discussion/Debate: Method Agility or What's a Methodology For? What’s the "correct" method to use for a software development project according to all the “best practices” advice?  Many folks advocating “lite” or agile methods would suggest there is no “best” practice you can apply across the board.  This paper, from Scott Duncan's presentation/discussion session at the 14th International Conference on Software Quality, is about beginning the process of answering some methodology related questions.

    The What, Why, Who, When and How of Software Requirements: If the software requirements aren’t right, you won’t end up with the software that you need. This article discusses the following:

    • Why: the benefits of having the right software requirements
    • What: the various levels and types of requirements that need to be defined
    • Who: identifying the stakeholders of the software requirements and getting them involved in the process
    • When: requirements activities throughout the software development lifecycle
    • How: techniques for eliciting, analyzing, specifying and validating software requirements

    Software Quality Papers & Presentations

    Software Standards and Models: Forward Reconnaissance: This article is a summary snapshot of the current state of certain key software related standards and models.  Discussed are the International Standards, the commercial, professional, or industrial association documents, and the capability models.

    The Blame Game:  One roadblock we should think of removing from our lives is The Blame Game. Our individual and organizational propensity to blame can be a significant factor that weakens our foundations. This session describes how we can become aware of blaming techniques we use, the harm they cause, how much we are engaged in them, and how we can change these practices. 

    Certification: A Competitive Advantage In Any Economy: Certification is commonly defined as formal recognition by an institution that an individual has demonstrated proficiency within and comprehension of a specified body of knowledge. Certification is a tool and when utilized to its full potential, can define career paths, contribute to a company’s bottom line, and drive product quality and customer satisfaction upwards. 

    Aligned Empowerment - Could it become a Buzzword?  Empowerment is a basic staple of good management and in a growing number of organizations power is shifting from managers to employees.  This article discusses empowerment and how to ensure that empowerment is "aligned" through information sharing.
    How to Create Useful Software Process Documentation: Unfortunately efforts to document our software development process often end up in documents and archives that are never used. This article introduces the reader to a simple, practical method for defining and documenting software processes that are easy to understand, easy to use and easy to maintain.
    Process Definition Template: Utilize this template to document your software process definitions.  This template can be used to implement the techniques described in the How to Create Useful Software Process Documentation paper.  This paper also includes an example of a completed version of this template. 


    Software Validation and Verification Papers and Presentations


    Basis Path Testing for Structural and Integration Testing: Basis path testing is a structural testing technique that identifies test cases based on the flows or logical paths that can be taken through software application(s).  A basis path is a unique path through the software where no iterations are allowed; they’re atomic level paths, and all possible paths through the system are linear combinations of them. 


    Software Program and Project Management Papers and Presentations

    Software Acquisition & Supplier Management: Part 1 - Product Definition & Supplier Selection This paper discusses the first seven steps in the Software Acquisition and Supplier Management process, including:

    • Step 1: Planning the acquisition
    • Step 2: Defining the software product’s requirements
    • Step 3: Determining the acquisition approach
    • Step 4: Identifying and evaluating potential suppliers (and their software products)
    • Step 5: Defining the contract requirements
    • Step 6: Selecting a supplier
    • Step 7: Negotiating and awarding the contract

    Software Risk Management: The need for software risk management is illustrated in Gilb’s risk principle.  “If you don’t actively attack the risks, they will actively attack you" [Gilb-88].  In order to successfully manage a software project and reap our rewards, we must learn to identify, analyze, and control these risks.  This paper focuses on the basic concepts, processes, and techniques of software risk management.  


    Metrics, Measurement & Analytical Methods Papers & Presentations

    12 Steps to Useful Software Metrics: This paper outlines a cookbook method that the reader can use to simplify the journey from software metrics in concept to delivered information.
    Metrics Report Definition Template: Utilize this template to document the design of your software metrics reports.  This template can help you implement the 12 Steps to Useful Software Metrics. 
    Example - Metrics Report Definition: Example of a completed Metrics Report Definition document. 

    Using a Measurement Framework to Rapidly Achieve Measurable Results: This paper describes a Process Measurement FrameworkSM that rapidly achieves measurable results. This framework helps to ensure that all metrics are collected on a form, in a document, or in a database. This paper won the best paper award at the 13th International Conference on Software Quality, October 2003.

    Are We Doing Well or Are We Doing Poorly?: What software metrics can do is provide information so you can make informed decisions and better choices.  This paper shows you how to establish useful decision criteria for different types of metrics. This paper won the Best Paper award at the 2003 Applications in Software Measurement (ASM) Conference. Here are the Presentation Slides for this paper.

    Software Customer SatisfactionThis paper includes details on designing your own software customer satisfaction questionnaire, tracking survey results and example reports that turn survey data into useful information.  This paper won the Best Paper award at the 2002 Applications in Software Measurement (ASM) Conference.

    Defect Removal EffectivenessThis short paper defines the metric of Defect Removal Effectiveness and gives examples of how to calculate it.

    Defect Density: This article defines the metric of Defect Density and gives two examples of how it could be reported and utilized.

    Cause & Effect Diagrams: This article by Linda Westfall discusses the purpose of Cause & Effect Diagrams and gives two examples of how this quality tool can be utilized.


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  • Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 1:18 pm


    November 8, 2006

    Understanding Computers and the Internet from Harvard University

    Understanding Computers and the Internet is a course offered each fall at Harvard University's Extension School. This course teaches and explains how and why computers and the Internet work, and their jargon. You will learn technical details about computer hardware, software, the Internet, multimedia, security, website development, programming, and dotcoms. It is designed both for those with little, if any, computer experience and for those who use a computer every day.
     
    Each course lecture is recorded (in audio and video formats), digitized, and posted on the course's website, where they are freely available for on-demand viewing until term's end. Additional lecture content will be posted until the last one on Jan. 10, 2007. Also available for free are the course's videos of the week, along with some sections and workshops. You can also find these course lectures on Google Video and YouTube.

    Here are some of the things you'll learn from this Harvard University computer science course, Understanding Computers and the Internet:

    • understanding what's going on inside your computer when you flip on the switch,
    • why tech support has you constantly rebooting your computer,
    • how everything you do on the Internet can be watched by others, and
    • how your computer can become infected with a worm just by turning it on.




    Harvard University's Computer Science Class: Understanding Computers and the Internet


    Course Lectures

    Lecture 1: Hardware
    Wednesday, 20 September 2006

    Audio: MP3
    Authorization and Release Form for Video and Television: PDF
    Authorization for Online Access to Data: PDF
    Jargon: PDF
    Notes: HTML
    Sectioning Form: PDF
    Slides: PDF
    Syllabus: PDF
    Transcript: PDF
    Video: Flash | QuickTime 

    Lecture 2: Hardware, Continued
    Wednesday, 27 September 2006

    Audio: MP3
    Jargon: PDF
    Notes: HTML
    Slides: PDF
    Transcript: PDF
    Video: Flash | QuickTime 

    Lecture 3: Software
    Wednesday, 4 October 2006

    'iWoz' -- Apple co-founder tells his story: HTML
    Jargon: PDF

    Lecture 4: The Internet
    Wednesday, 11 October 2006

    About Exam 1: PDF
    Audio: MP3
    Download Google Earth: HTML
    GoDaddy: HTML
    Jargon: PDF
    Notes: HTML
    Slides: PDF
    Survey: PDF
    Transcript: PDF
    Victor Cajiao's Immigration Tales Podcast: HTML
    Victor Cajiao's Typical Mac User Podcast: HTML
    Victor Cajiao's Typical PC User Podcast: HTML
    Video: Flash | QuickTime 
    YouTube - Inside of a Hard Drive: HTML

    Lecture 5: The Internet, Continued
    Wednesday, 18 October 2006

    Audio: MP3
    Demos: demos/
    Jargon: PDF
    Notes: HTML
    Slides: PDF
    Transcript: PDF
    Video: Flash | QuickTime 

    Lecture 6: Surprise
    Wednesday, 25 October 2006

    Audio: MP3
    Life After Computer Science E-1: PDF
    Video: Flash | QuickTime 

    Lecture 7: Multimedia
    Wednesday, 1 November 2006

    Jargon: PDF
    Notes: HTML
    Slides: PDF
    Video: Flash | QuickTime 


    Videos of the Week

    Each Wednesday, with some exceptions, the course releases a new volume of "videos of the week," bite-sized segments produced by the staff on topics relevant to that Wednesday's lecture.

    Not only are these videos of the week available below and in the course's podcast, you can also find them on Google Video and YouTube.

    Vol. 1: Hardware
    27 September 2006

    Changing PC BIOS Settings: Flash | QuickTime
    Dissecting a PC: Flash | QuickTime
    Turning on a PC: Flash | QuickTime
    Upgrading a PC: Flash | QuickTime
    Upgrading RAM: Flash | QuickTime

    Vol. 2: Software
    4 October 2006

    Browser Wars: Flash | QuickTime
    Finding and Installing Windows Updates: Flash | QuickTime
    Installing Windows XP: Flash | QuickTime
    Macs versus PCs: Flash | QuickTime

    Vol. 3: The Internet
    11 October 2006

    Hosting Options: Flash | QuickTime
    Registering a Domain Name: Flash | QuickTime
    Shopping Online: Flash | QuickTime
    Treasure Hunting: Flash | QuickTime

    Vol. 4: The Internet
    18 October 2006

    HTTP: Flash | QuickTime
    TCP/IP: Flash | QuickTime
    Web Servers: Flash | QuickTime

    Vol. 5: Personal Tech
    25 October 2006

    "Alien" Technology: Flash | QuickTime
    Digital Entertainment: Flash | QuickTime
    Home Networking: Part I: Flash | QuickTime
    Home Networking: Part II: Flash | QuickTime

    Vol. 6: Multimedia
    1 November 2006

    Buying a Digital Camera: Flash | QuickTime
    Digital Photography: Flash | QuickTime
    Editing Digital Images: Flash | QuickTime
    Sharing Digital Media: Flash | QuickTime


    Textbook Materials

    Companion Website for Computers Are Your Future 2006.
    This site contains powerpoint slides that supports and augments the course material. Website Development

    CSS Tutorial.
    Save a lot of work with CSS! In [this] CSS tutorial you will learn how to use CSS to control the style and layout of multiple Web pages all at once.

    XHTML Tutorial.
    XHTML is the next generation of HTML! In [this] XHTML tutorial you will learn the difference between HTML and XHTML, and how to use XHTML in your future applications.

    XHTML Validator.
    A free service that checks documents like HTML and XHTML for conformance to W3C Recommendations and other standards.

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  • Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 9:54 pm


    14 Free Mainframe Computer Books

    Here are 14 free mainframe computer books and guides, with 7 covering the COBOL programming language, and 2 for Sun mainframe sofware.



    Mainframe classes

    The Mock Mainframe Mini-HOWTO

    Mainframe Migration and Upgrade Guide

    Introduction to IBM Mainframe Hardware & Operating Systems – 3 Days

    COBOL Language Mapping Specification 
     
    COBOL Programmer’s Guide and Reference

    COBOL Programming Performance Objectives 

    Using ODBC from DC-COBOL and BATCH COBOL

    History of COBOL
     
    COBOL/COBOL II Fundamentals

    COBOL/COBOL II Intermediate

    Sun Mainframe Batch Manager Software
     
    Sun Mainframe Transaction Processing Software

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  • Filed under: Free Computer and I.T. Books — computer_teacher @ 10:18 pm


    November 9, 2006

    12 Linux Books Online

    Here are 12 freely available online books covering the Linux operating system. These will help you install and administer this important open source operating system as both a server and a client machine.



    12 Linux Books Online

    • Linux System Administrator's Survival Guide
    • Linux Complete Command Reference
    • Linux Configuration and Installation
    • Linux Unleashed, Third Edition
    • Linux in Plain English
    • Maximum RPM
    • Red Hat Linux Unleashed, Second Edition
    • Slackware Linux Unleashed, Third Edition
    • Special Edition Using Linux, Fourth Edition
    • Teach Yourself Linux in 24 Hours
    • The Linux Database
    • Using Linux

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  • Filed under: Free Computer and I.T. Books — computer_teacher @ 1:36 pm


    November 10, 2006

    C and C++ Manual with Code Examples

    C and C++ are two of the most important programming languages today. Many professional programmers are proficient in C and C++. These two programming languages are the foundation upon which modern programming is built.

    The C language was invented by Dennis Ritchie in the 1970s. It is a middle-level language and combines the control structures of a high-level language with the ability to manipulate bits, bytes, and pointers, or addresses. C provides a programmer virtually complete control over the computer.

    This web site, the C / C++ Zone, is not designed as a tutorial, but rather as a C and C++ programming manual with usable code examples. It is under constant development.



    C / C++ Zone


    Algorithms

    The generic algorithms fall into four categories, as listed here:

    Non-modifying sequence algorithms: Do not modify the containers on which they work. Such algorithms include:
    adjacent_find, find, find_end, find_first, count, mismatch, equal, for_each, search. 

    Mutating sequence algorithms: Modify the containers on which they work. Such algorithms include:
    copy_backward, fill, generate, partition, random_shuffle, remove, replace, rotate, reverse, swap, swap_ranges, transform, unique. 

    Sorting algorithms: Sort the contents of containers in various ways. These algorithms include:
    sort, stable_sort, partial_sort, partial_sort_copy, as well as a number of related functions, including:
    nth_element, binary_search, lower_bound, upper_bound, equal_range, merge, includes, push_heap, pop_heap, make_heap, sort_heap, set_union, set_intersection, set_difference, set_symmetric_difference, min, min_element, max, max_element, lexicographical_compare, next_permutation, prev_permutation. 

    Numeric algorithms: Perform numeric calculations on the contents of containers. These category includes:
    accumulate, adjacent_difference, inner_product, iota, partial_sum, power. 


    Iterators

    Iterators are pointer-like objects that allow programs to step through the elements of a container sequentially without exposing the underlying representation. Iterators can be advanced from one element to the next by incrementing them. Some iterators can also be decremented or allow arbitrary jumps from one element to another, as we will see later. When they are dereferenced, iterators yield a reference to a container element. In addition, they can be compared to each other for equality or inequality.

    Iterators interact seamlessly with built-in C++ types. In particular, native C++ pointers are treated as iterators to C++ arrays. Naturally, all containers in the Standard C++ Library define an iterator type, i.e., a nested type iterator that represent their respective pointer-like type.

    Iterator Categories Iterators fall into categories. This is because different algorithms impose different requirements on an iterator they use. For example, the find() algorithms needs an iterator that can be advanced by incrementing it, whereas the reverse() algorithm needs an iterator that can be decremented as well, etc. Ultimately, there are five categories of iterators in STL and Standard C++ Library:

    • input iterators
    • output iterators
    • forward iterators
    • bidirectional iterators
    • random access iterators

    An iterator category is an abstraction. It represents a set of requirements to an iterator.


    STL

    The Standard Template Library is a new C++ library that provides a set of easily composable C++ container classes and generic algorithms (template functions).

    The container classes include vectors, lists, deques, sets, multisets, maps, multimaps, stacks, queues and priority queues.

    The generic algorithms include a broad range of fundamental algorithms for the most common kinds of data manipulations, such as searching, sorting, merging, copying, and transforming.

    At its July 1994 meeting, the ANSI/ISO C++ Standards Committee voted to adopt STL as part of the standard C++ library. The STL proposal to the committee by Alex Stepanov and Meng Lee of Hewlett-Packard Labs was based on research on generic programming and generic software libraries that Stepanov, Lee, and David Musser have been working on for several years, in Scheme, Ada, and C++.


    String

    C++ supports characters strings two ways. The first is as a null-terminated character array. This is sometimes referred to as a C string. The second way is as a class object of type basic_string. The basic_string class is essentially a container. this means that iterators and the STL algorithms can operate on string. However, string has additional capabilities.

    C++ string recognizes operators:
    <, <=, >, >=, ==, !=, =, += .
    When you use template functions, or classes you don't need to write addition function with strcpy, ctrcmp of ctrcat... In this case C++ string works like any of built-in data type.

    String functions
    .C++ string, like any of container classes, has its own public functions, that add a lot of flexibility for manipulation of C++ string data type.

    Overflowing.
    You don't need to think about overflowing or null-terminating character. C++ string allows use sequence of characters as long as allows ability of your OS.


    More C Programming Examples and Help

    Stdio Functions


    String Functions

    Time Functions

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  • Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 12:51 am


    November 13, 2006

    Perl Reference Manual

    Perl stands for Practical Extraction and Report Language.  Larry Wall, designer of Perl, regularly maintains and updates this Unix tool for writing programs.  Perl has the power and flexibility of a high-level programming language, it does not need a special compiler and linker, and Perl is the scripting language that is used for CGI scripts.



    This is a Perl Reference Manual with scripting examples, courtesy of anaturb.net.  This Perl learning and reference site will help you get up to speed and stay sharp with your Perl scripting.

    Perl Reference Manual

    Perl Functions
    Perl Functions fall into two major areas: list operators and named unary operators. These differ in their precedence relationship with a following comma. List operators take more than one argument, while unary operators can never take more than one argument.  This page contains about 100 Perl functions arranged by category, including functions for real @ARRAYs, functions for real %HASHes, input and output functions and functions for fixed length data or records.

    Perl DBI

    Regular Expressions


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  • Filed under: Best New Free Computer IT Training Tutorial Resources — computer_teacher @ 10:38 pm


    November 14, 2006

    9 Free Online Books - Java, C++, Database

    Here are several freely available online books, 2 for Java programming, 4 covering C++ programming, and 3 Database related.



    2 Free Online Jave Books:


    4 Free Online C++ Books
    • Applied C++
    • ANSI C++ Professional Programmer's Handbook
    • Borland C++ Builder 6 Developer's Guide
    • Wireless Game Development in C and C++

    3 Free Online Database Books
    • SQL Performance Tuning
    • Data Access Patterns
    • Database Design for Mere Mortals

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  • Filed under: Free Computer and I.T. Books — computer_teacher @ 10:16 pm


    November 15, 2006

    Emerging Technologies Web Dev Course Notes

    This university course, named Emerging Technologies course at San Diego State University, teaches and explains the following web development technologies: CSS, XSLT, Javascript, Continuation Based Web servers (Seaside & Cocoon), Java on mobile devices, Hibernate, and Spring. The following are the course lecture slides, presentations, and notes by topic from this course. These are useful for learning about and using these important web application development technologies. A Java Self Test (pdf) is also available.



    Emerging Technologies Web Dev Course Notes

    1. Introduction (HTML ) (PDF)
    2. CSS (HTML ) (PDF)
    3. CSS part 2 (HTML ) (PDF)
    4. JavaScript (HTML ) (PDF)
    5. JavaScript part 2 (HTML ) (PDF)
    6. Client-side JavaScript (HTML ) (PDF)
    7. Installing Seaside & Cocoon (HTML ) (PDF)
    8. Xml (HTML ) (PDF)
    9. XSLT (HTML ) (PDF)
    10. Seaside & Cocoon Hello World (HTML ) (PDF)
    11. Web App Intro & Some Seaside (HTML ) (PDF)
    12. Some Seaside Basics (HTML ) (PDF)
    13. Cocoon Forms (HTML ) (PDF)
    14. Seaside Login (HTML ) (PDF)
    15. Generators (HTML ) (PDF)
    16. Cocoon Flow (HTML ) (PDF)
    17. More Cocoon Flow (HTML ) (PDF)
    18. J2ME Introduction (HTML ) (PDF)
    19. MIDlet UI (HTML ) (PDF)
    20. MIDlet UI part 2 (HTML ) (PDF)
    21. MIDlet UI part 3 (HTML ) (PDF)
    22. MIDlet Persistent Storage (HTML ) (PDF)
    23. Messaging & CDC (HTML ) (PDF)
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