Here is more updated and new free training content from
Oracle for developing Oracle database applications with Visual Studio
and .NET.
>> John Cook has updated his tutorial on Developing Oracle Database Applications with Visual Studio 2008, 2005,
and 2003.
For those new to this type of development, this will give you a
quick-start hands-on guide. This is a very popular .NET support
document on OTN. If you need more advanced instruction, please see
the Oracle 2 Day .NET Developers Course-Guide.
>> Now you can Download the .NET and Windows Slides and Sample Code from Oracle OpenWorld 2008
Oracle
OpenWorld 2008 provided a successful Oracle Develop .NET session track.
This was a popular track for .NET developers to learn about and start
using the most current Oracle database and .NET functionality. Download the .NET and Windows slides and sample code for Oracle Database (To download individual slidedecks and demo code, click each link labeled "Download".)
Here is the Data Structures Course and Lecture Slides
at mtholyoke.edu, which will help you better understand data
structures, if you need this. Topics covered by the lecture slides
include: Lists, Queues and Stack, Runtime analysis, Templates,
Recursion, Trees, Complexity, Sets, AVL trees, Heaps, ncubed, Splay
Trees, B trees, B+ trees, and Hashing. These data structure slides will
also help you understand how to perform run time analysis on a
program and assist you with writing C++ code..
Here is the
Blue Library, which provides links to many IT and
Software Engineering education resouces, including computer, IT, and
programming eBooks, Manuals and Video Training.
Here is a nice 31-lesson C# Tutorial and 25 good C# Coding
Examples, both from java2s.com. The C# tutorial
covers topics such as Data Type, Operator, Statement, String, struct,
Class, Operator Overload, delegate, Attribute, Data Structure, File
Directory Stream, Preprocessing Directives, Regular Expressions,
Generic, Reflection, Thread, Internationalization, GUI Windows Forms,
Design Patterns, XML, ADO.Net, Network, Directory Services, and
Security. To become a proficient C# programmer you will need to fully understand these CSharp concepts and programming constructs.
Here is a 26-lesson C Programming Tutorial, along
with 24 C Coding Examples, from java2s.com. The C#
tutorial covers topics such as Data Type, String, printf scanf,
Operator, Statement, Array, Function, Structure, Pointer, Memory,
Preprocessor, Data Structure, Search Sort, and Wide Character String .
These lessons will get you up to speed with these fundamental C
programming concepts.
Java2s.com hosts this well documented C++ Programming
Tutorial with 32 lessons, along with 30 C++
Coding Examples. The C++ tutorial covers the following areas:
Data
Types, Operators statements, Array, Development, Exceptions, Function,
Structure, Class, Operator Overloading, Pointer, File Stream, template,
string, vector, list, bitset, set multiset, valarray, queue stack,
deque, and several STL Algorithms. This tutorial and the code examples
below will help you become a better C++ developer.
This book shows Java programmers,
who already know the basics of Java, how to code reusable modules and
components which can be put together to create many types of amusing
games. It focuses on 3D gaming using Java 3D,
which is an excellent tool for quickly building 3D
worlds without requiring low-level 3D rendering
functionality. You can download all of this book's Java
code as a single zip
file, or by chapter from the pages linked below.
Java Code for each chapter of Killer Game Programming in Java:
This
Java game programming book teaches how to program 3D games in
Java, with a focus on building 3D landscapes. It is divided
into
the following three areas: 1) Java 3D, 2) Non-standard input devices
for game playing, and 3) JOGL. Java 3D
is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper
for the OpenGL graphics API. It uses three non-standard input devices:
the webcam, the game pad, and the P5 data glove. Other
games-related libraries are also used, including JInput, JOAL, JMF, and
Odejava. It concentrates on the latest 3D APIs, covering a range of
libraries. You can download all of the Java
code used in this book as a single zip
file, or by chapter from the pages linked below. (Note that
the Java code in this book is different
from the code in the author's first
Java gaming book, Killer Game Programming in Java,
linked above.)
Java Code for each chapter of Pro Java 6 3D Game Development:
1. What is JDBC?
2. The JDBC-ODBC Bridge
3. Four Kinds of JDBC Drivers
4. JDBC Pseudocode
5. simpJDBC.java
6. Meta Data
7. Books.mdb as an ODBC Data Source
8. Table in Books.mdb
9. More Information
1. SQL Statements
2. Executing DDL and DML
3. PreparedStatement Objects
4. Database Metadata
5. More Information
MySQL
Tutorial covers the following topics:
- Starting and Stopping MySQL Server
- Connecting to MySQL
- Creating User Accounts
- Using MySQL
- MySQL Administration
- Accessing MySQL using Java
- mysqljdbc.jar
Tutorial for MS Access covers the following topics:
- Creating Databases and Executing SQL
- Creating ODBC Data Source
- Accessing Database Using Java