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This book provides the foundations of computer programming using a non-threatening environment and pace. The background and experience gained from this book should position the student well for success in a traditional C++ course. While many trade publications on "How to Program in Delphi" exist, we felt that none of these books were very well suited for an academic environment. That is the reason for this book. The beginning of each chapter includes several objectives that you should hope to achieve when completing the chapter. A chapter summary, as well as questions and exercises, conclude each chapter. The questions and exercises check to see if you understand the material, as well as make you think about how this knowledge can be applied.
Table of Contents
CHAPTER 1: FOUNDATIONS
Objectives 1-1
Computer Programming, What is it? 1-2
High-Level Languages 1-3
Evolution of Programming Languages 1-5
Summary 1-8
Questions & Exercises 1-8
Project Assignments 1-9
CHAPTER 2: A FIRST LOOK AT DELPHI
Objectives 2-1
Delphi Program, What is it? 2-2
Delphi Development Environment 2-3
Delphi Project, The Pieces 2-4
Form, Customizing 2-4
Buttons 2-6
Labels 2-8
Images 2-8
Summary 2-9
Questions & Exercises 2-9
Project Assignments 2-10
Saving a Delphi Project 2-10
Running a Delphi Project 2-10
CHAPTER 3: INPUT, OUTPUT, AND ARITHMETIC
Objectives 3-1
Data Items 3-2
Constants 3-2
Variables 3-3
Converting Between Types 3-5
Edit Box 3-6
Arithmetic Operators 3-10
Functions, Built-in 3-10
Summary 3-12
Questions & Exercises 3-12
Project Assignments 3-13
CHAPTER 4: COUNTS, TOTALS, AND SIMPLE DECISION-MAKING
Objectives 4-1
Counts and Totals 4-2
Displaying data using on-form fields 4-3
If-Then Statement 4-5
Boolean Data Type 4-6
Check Boxes 4-7
Radio Buttons 4-7
Summary 4-8
Questions & Exercises 4-8
Project Assignments 4-10
CHAPTER 5: MENUS, SPEED BUTTONS, AND THE GRAPHIC CANVAS
Objectives 5-1
Main Menu, Creating 5-2
Accelerator Keys 5-3
Menu Event Handlers 5-3
Speed Buttons 5-4
Graphics, Basic Concepts 5-6
Mouse Routines 5-8
Summary 5-10
Questions & Exercises 5-12
Project Assignments 5-12
CHAPTER 6: DECISION-MAKING REVISITED AND CHILD FORMS
Objectives 6-1
If-Then-Else Statement 6-2
Nested If Statements 6-3
Maxima and Minima 6-5
ShowMessage Procedure 6-7
Child Forms 6-7
Summary 6-12
Questions & Exercises 6-12
Project Assignments 6-14
CHAPTER 7: ANIMATION, SOUND, AND THE TIMER
Objectives 7-1
Timers 7-2
Animation 7-3
Sound 7-4
Animating Computer Games 7-5
Summary 7-7
Questions & Exercises 7-7
Project Assignments 7-8
CHAPTER 8: REPETITION AND GRID COMPONENTS
Objectives 8-1
Repetition Structures 8-2
While Loop 8-2
Repeat Loop 8-3
For Loop 8-4
StringGrid 8-5
Summary 8-9
Questions & Exercises 8-9
Project Assignments 8-10
CHAPTER 9: SPIN BUTTONS, DRAWGRIDS, AND ARRAYS
Objectives 9-1
Spin Button 9-2
DrawGrid 9-2
Arrays 9-3
Subprograms 9-6
Summary 9-8
Questions & Exercises 9-8
Project Assignments 9-9
CHAPTER 10: USING TEXT FILES AND THE PRINTER
Objectives 10-1
File Structures 10-2
Text File, Accessing 10-2
Text Files, Reading 10-4
Text Files, Writing 10-4
Printing in Delphi 10-8
Summary 10-12
Questions & Exercises 10-12
Project Assignments 10-13
CHAPTER 11: RECORD STRUCTURES, DYNAMIC STORAGE MANAGEMENT, AND LIST BOXES
Objectives 11-1
Record Structure 11-2
Dynamic Memory 11-3
Pointers 11-4
Listbox 11-6
Summary 11-9
Questions & Exercises 11-9
Project Assignments 11-10
CHAPTER 12: MEMOS AND FILE DIALOG BOXES
Objectives 12-1
Memo Component 12-2
Memo Component Operations 12-3
Clipboard 12-5
OpenDialog Component 12-6
SaveDialog Component 12-6
File Selection Dialog Boxes, Creating Your Own 12-9
Summary 12-10
Questions & Exercises 12-10
Project Assignments 12-11
CHAPTER 13: COMPONENT POINTERS AND BITMAPS
Objectives 13-1
Components Array 13-2
Controls Array 13-2
Run-Time Creation of New Components 13-3
Arrays of Component Pointers 13-5
Bitmap Components 13-6
Summary 13-8
Questions & Exercises 13-8
Project Assignments 13-9
Here is the Database Handout.
Files you will need: proj901.incparse.pasweblog.txtblank.bmps_bar.bmpd_bar.bmpt_bar.bmpseven.bmp