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Introduction to Programming Using Java
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Introduction to Programming Using Java
This is an on-line textbook on
introductory programming, which uses Java as the language of instruction. This
text has more than enough material for a one-semester course, and it is also
suitable for individuals who want to learn programming on their own. This is the
third edition of the text. It covers more material and has more examples than
the second edition. It also adds end-of-chapter quizzes and solved programming
exercises. You can download for free the Java Software
Development Kit (SDK) version 1.1 or later from Sun. For help with setting up and running
the Java SDK look at this
page (Essentials of the Java Programming Language,
Lesson 1: Compiling and Running A Simple Program), this
page (Java 2 SDK Standard Edition Documentation),
and also here.
Preface
Preface to the Second Edition
Chapter 1: Overview: The Mental
Landscape
- Section 1: The Fetch-and-Execute
Cycle: Machine Language
- Section 2: Asynchronous Events:
Polling Loops and Interrupts
- Section 3: The Java Virtual Machine
- Section 4: Fundamental Building
Blocks of Programs
- Section 5: Objects and
Object-oriented Programming
- Section 6: The Modern User Interface
- Section 7: The Internet and
World-Wide Web
- Quiz on this Chapter
Chapter 2: Programming in the Small I:
Names and Things
- Section 1: The Basic Java
Application
- Section 2: Variables and the
Primitive Types
- Section 3: Strings, Objects, and
Subroutines
- Section 4: Text Input and Output
- Section 5: Details of Expressions
- Programming Exercises
- Quiz on this Chapter
Chapter 3: Programming in the Small II:
Control
- Section 1: Blocks, Loops, and
Branches
- Section 2: Algorithm Development
- Section 3: The while and do..while
Statements
- Section 4: The for
Statement
- Section 5: The if Statement
- Section 6: The switch
Statement
- Section 7: Introduction to Applets
and Graphics
- Programming Exercises
- Quiz on this Chapter
Chapter 4: Programming in the Large I:
Subroutines
- Section 1: Black Boxes
- Section 2: Static Subroutines and
Static Variables
- Section 3: Parameters
- Section 4: Return Values
- Section 5: Toolboxes, API's, and
Packages
- Section 6: More on Program Design
- Section 7: The Truth about
Declarations
- Programming Exercises
- Quiz on this Chapter
Chapter 5: Programming in the Large II:
Objects and Classes
- Section 1: Objects, Instance
Variables, and Instance Methods
- Section 2: Constructors and Object
Initialization
- Section 3: Programming with Objects
- Section 4: Inheritance,
Polymorphism, and Abstract Classes
- Section 5: More Details of Classes
- Programming Exercises
- Quiz on this Chapter
Chapter 6: Applets, HTML, and GUI's
- Section 1: The Basic Java Applet
- Section 2: HTML Basics and the Web
- Section 3: Graphics and the Paint
Method
- Section 4: Mouse Events
- Section 5: Keyboard Events
- Section 6: Introduction to Layouts
and Components
- Section 7: Looking Back: The Java
1.0 Event Model
- Programming Exercises
- Quiz on this Chapter
Chapter 7: Advanced GUI Programming
- Section 1: More about Graphics
- Section 2: More about Layouts and
Components
- Section 3: Standard Components and
Their Events
- Section 4: Programming with
Components
- Section 5: Threads, Synchronization,
and Animation
- Section 6: Nested Classes and
Adapter Classes
- Section 7: Frames and Dialogs
- Section 8: Looking Forward: Swing
and Java 2.0
- Programming Exercises
- Quiz on this Chapter
Chapter 8: Arrays
- Section 1: Creating and Using Arrays
- Section 2: Programming with Arrays
- Section 3: Vectors and Dynamic
Arrays
- Section 4: Searching and Sorting
- Section 5: Multi-Dimensional Arrays
- Programming Exercises
- Quiz on this Chapter
Chapter 9: Correctness and Robustness
- Section 1: Introduction to
Correctness and Robustness
- Section 2: Writing Correct Programs
- Section 3: Exceptions and the try...catch
Statement
- Section 4: Programming with
Exceptions
- Programming Exercises
- Quiz on this Chapter
Chapter 10: Advanced Input/Output
- Section 1: Streams, Readers, and
Writers
- Section 2: Files
- Section 3: Programming with Files
- Section 4: Networking
- Section 5: Programming Networked
Applications
- Programming Exercises
- Quiz on this Chapter
Chapter 11: Linked Data Structures and
Recursion
- Section 1: Recursion
- Section 2: Linking Objects
- Section 3: Stacks and Queues
- Section 4: Binary Trees
- Section 5: A Simple
Recursive-descent Parser
- Programming Exercises
- Quiz on this Chapter
Appendix 1: From Java to C++
- Section 1: C++ Programming
Fundamentals
- Section 2: Pointers and Arrays in
C++
- Section 3: Classes and Objects in
C++
Appendix 2: Some Notes on Java
Programming Environments
Appendix 3: Source code for all
examples in the text
News and Errata
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